Scratch Programming Practice Exam
Scratch Programming is programming language suitable for beginners
as it provides the facility of programming visually by using
drag-and-drop interface. The language makes it easy for students and
beginners to grasp programming concepts easily and develop stories,
animations, and games without writing code. The language provides blocks
to be used for visual development, and the block refer to specific code
commands.
Certification in Scratch Programming certifies
your skills and knowledge in Scratch programming for developing games,
animations, etc. The certification assess you in sprite management,
event handling, loops, variables, and conditional statements.
Why is Scratch Programming certification important?
- The certification validates your skills and knowledge of Scratch programming language.
- Validates your skills to for coding education.
- Increases your opportunities for teaching roles
- Acts as a foundation for advanced programming languages.
- Increases your credibility in Scratch related jobs.
- More likely to be promoted in the company for your certified expertise.
- Makes you stand out from competitors.
Who should take the Scratch Programming Exam?
- Elementary School Teacher
- Coding Instructor
- Educational Technologist
- Junior Game Developer
- Curriculum Developer
- Interactive Media Designer
- STEM Educator
- Software Development Intern
- Children's Educational Content Developer
Skills Evaluated
Candidates taking the certification exam on the Scratch Programming is evaluated for the following skills:
- Scratch's drag-and-drop interface.
- develop and manipulate sprites and backgrounds.
- Event-driven programming
- User interactions.
- Loops, variables, and conditional statements.
- Develop animations and games.
- Sound, visual effects, and timing
- Debugging
Scratch Programming Certification Course Outline
The course outline for Scratch Programming certification is as below -
Domain 1. Introduction to Scratch Programming
- Overview of the Scratch interface
- Creating and saving projects
- Basic navigation and understanding the workspace
Domain 2. Working with Sprites and Backdrops
- Creating and editing sprites
- Changing and manipulating backdrops
- Importing and designing custom sprites and backgrounds
Domain 3. Basic Programming Concepts
- Understanding and using blocks (motion, looks, sound, events)
- Sequencing blocks to create animations and interactions
- Introduction to loops and iterations
Domain 4. Event Handling and Interaction
- Using the "when green flag clicked" event
- Handling user input and interactivity (keyboard, mouse events)
- Broadcast messages and receiving broadcasts
Domain 5. Conditional Logic and Variables
- Using "if-else" statements to control actions
- Creating and using variables for scoring, timers, etc.
- Introducing operators (mathematical and logical)
Domain 6. Animation and Sound
- Adding and modifying sounds and effects
- Creating basic animations with motion blocks
- Managing timing and synchronization of events
Domain 7. Game Development
- Design simple games with Scratch
- Score and track user input
- Design levels
Domain 8. Debugging and Troubleshooting
- Identify and fix errors
- Test and improve performance